Table of Contents

SDK Introduction

“But how do I use it?” Well, once you've scanned through the SDK, and seen what's available - lets say you want to get the logged in users username into a UI text; mytextobject.text = LivelyWebGL.Supabase.Auth.Session.Username;

As you can see, we are traversing through the classes to get to our desired variable. Here is the structure / layout:

> LivelyWebGL
  > WebGLBridge
  > DeviceUtilities
  > Supabase
    > Tables
      > Plays
      > Ratings
    > Auth
      > Session
  > UGS
  > Hashing
  > ExternalAssets

Lively WebGL SDK

WebGLBridge

Public Methods


DeviceUtilities

Public Methods


Supabase

Tables

Public Methods

Plays

Public Methods

Ratings

Public Methods

Auth

Public Methods

Callbacks

Session

Public Methods

User Data


UGS

Public Methods

Callbacks


Hashing

Public Methods


ExternalAssets

Public Methods