“But how do I use it?” Well, once you've scanned through the SDK, and seen what's available - lets say you want to get the logged in users username into a UI text; mytextobject.text = LivelyWebGL.Supabase.Auth.Session.Username;
As you can see, we are traversing through the classes to get to our desired variable. Here is the structure / layout:
> LivelyWebGL
> WebGLBridge
> DeviceUtilities
> Supabase
> Tables
> Plays
> Ratings
> Auth
> Session
> UGS
> Hashing
> ExternalAssets