docs:api:api
Table of Contents
SDK Introduction
- The Lively WebGL SDK is loaded with all sorts of useful functions to streamline your WebGL workflow.
- The SDK can be used in many instances, for instance, the LWT SDK is used to to make the Supabase Auth Login / USG connections.
- You can use it for your own WebGL / Supabase / UGS reason.
- Something missing? http://bumblingwizard.com
“But how do I use it?” Well, once you've scanned through the SDK, and seen what's available - lets say you want to get the logged in users username into a UI text; mytextobject.text = LivelyWebGL.Supabase.Auth.Session.Username;
As you can see, we are traversing through the classes to get to our desired variable. Here is the structure / layout:
> LivelyWebGL
> WebGLBridge
> DeviceUtilities
> Supabase
> Tables
> Plays
> Ratings
> Auth
> Session
> UGS
> Hashing
> ExternalAssets
Lively WebGL SDK
WebGLBridge
Public Methods
DeviceUtilities
Public Methods
Supabase
Tables
Public Methods
Plays
Public Methods
Ratings
Public Methods
Auth
Public Methods
Callbacks
Session
Public Methods
User Data
UGS
Public Methods
Callbacks
Hashing
Public Methods
ExternalAssets
Public Methods
docs/api/api.txt · Last modified: by admin
