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docs:api:api

SDK Introduction

  • The Lively WebGL SDK is loaded with all sorts of useful functions to streamline your WebGL workflow.
  • The SDK can be used in many instances, for instance, the LWT SDK is used to to make the Supabase Auth Login / USG connections.
  • You can use it for your own WebGL / Supabase / UGS reason.
  • Something missing? http://bumblingwizard.com

“But how do I use it?” Well, once you've scanned through the SDK, and seen what's available - lets say you want to get the logged in users username into a UI text; mytextobject.text = LivelyWebGL.Supabase.Auth.Session.Username;

As you can see, we are traversing through the classes to get to our desired variable. Here is the structure / layout:

> LivelyWebGL
  > WebGLBridge
  > DeviceUtilities
  > Supabase
    > Tables
      > Plays
      > Ratings
    > Auth
      > Session
  > UGS
  > Hashing
  > ExternalAssets

Lively WebGL SDK

WebGLBridge

Public Methods

DeviceUtilities

Public Methods

Supabase

Tables

Public Methods

Plays

Public Methods

Ratings

Public Methods

Auth

Public Methods

Callbacks

Session

Public Methods

User Data

UGS

Public Methods

Callbacks

Hashing

Public Methods

ExternalAssets

Public Methods

docs/api/api.txt · Last modified: by admin

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