docs:api:loadspritefromurl
LoadSpriteFromUrl
public static IEnumerator LoadSpriteFromUrl(string url, System.Action<Sprite> onComplete)
Summary:
- Loads an image from a remote URL and converts it into a Unity Sprite
- This method is a coroutine and must be started with StartCoroutine
- It performs basic validation on the url, converts common SVG path segments to PNG,
- Downloads the texture via UnityWebRequest, and invokes onComplete with the created sprite (or null on failure).
IEnumerator LoadAvitarAsSprite()
{
yield return LivelyWebGL.ExternalAssets.LoadSpriteFromUrl(avatarURL, (sprite) =>
{
if (sprite != null)
{
Debug.Log("Do something with sprite");
}
});
}
docs/api/loadspritefromurl.txt · Last modified: by admin
